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Saturday, March 7, 2015

DBA Weekend Campaign - Part One

This was a ladder-style campaign we played over the weekend. The rules were pretty simple - the campaign would play out in three to five battles in total. The victor of each battle would accumulate campaign victory points: +2vp for winning a battle; +1 additional vp for suffering less than half the losses of the enemy (scythed chariots counting as zero and generals as two elements as normal). We added some other modifiers to these such as a -1 to the enemies vp if winning a "counter-attack" (see below). In addition, if a side manages to win three battle in a row, the campaign comes to an immediate end with victory going to that side. Of course all this is a work in progress, although at least it lets us play out a series of battles quite quickly. There are some other rules we are toying around with as well, such as stratagems - like ambush, surprise attack, assignation, etc.

Here is Part Two of this campaign report if you prefer to jump ahead in our little tale.


The Seleucids deploy to meet the invading Romans.

Counter-Attack: If the winner of the previous battle opts to consolidate his forces after the battle instead of pressing on to the next battle, the loser of the previous battle may choose to launch a "counter-attack". However, the side winning a counter-attack forces the losing side to deduct -1 from his current vp total. The side making the counter-attack becomes the attacker in the battle to be fought.

In this campaign we used our Polybian Romans (list II/33) - which I was commanding - going against the Later Seleucids (list II/19c).

We started off the campaign with each side rolling a D6 and adding their army Aggression factor (Rome +3; Seleucids +2). The high roll would be declared the "invader" and count as the attacker for all battles (except the possibly in the counter-attack battle - see above).

We rolled off and yes, the Roman's were the invader for the campaign! Time to bring those silly Seleucids and their marching carnival to their knees!

 

Battle One: A Shocking Disaster!



The Seleucids (furthest away) begin their advance on the strong Roman position.

The Seleucids, as the defender, laid out the terrain (arable). He As guessed, the Seleucids picked a fairly open ground to engage the approaching Roman column. Only a simple field (good going), a gentle rise (good going), and a wood (bad going) broke the battle-field up. The Romans marched aggressively to deny the Seleucids any defensive ground existed.

Seeing the Seleucid army arrayed before them, the Roman chose to anchor his flanks between the small rise and the dreadfully bad going wood to the right. The camp was not far being just behind the small rise on the lect. The plan was simple: Await the advance of the enemy and when close launch an assault head-long into the enemy. The elite triari would hold the left flank along with cavalry and aux. The remainder of the battle-line would be made up of the rest of the legion infantry, with velites deployed in that nasty wood. The general would hold back with his body guard and an element of heavy inf.

Opposite this line, the Seleucids deployed with pikes and elephants in the center, cataphracts and lights on their right, scythed chariots and more lights on their left. Their camp was central and to their rear. Their general held back in similar fashion to the Romans, keeping a central position.

The Seleucids made the first move. They advanced quickly hoping to engaged the Roman left as quickly as possible, perhaps breaking through to the enemy camp.


The Romans failed all along the battle-line. The Seleucid shock troops proving their worth.

Low pip rolling (were talking ones here) happened three times in a row in the first two bounds. However, the Seleucids did manage to close the distance by bound three. It was at this point that as the Seleucids tightened up their battle-line, the Romans assaulted all along their front - making contact all along the Seleucid battle-line. The gawds were not on the side of the Romans however. All along the battle lines the Romans were thrown back - the scythed chariots, cataphracts, and even the pikes in the center, managed to destroy the Roman elements facing them. The veteran triari were utterly eliminated from the battle already! The Seleucids had indeed broken through all along the front lines. The Romans were going into the next bound (Seleucids) already down three elements to none.

(Rules Note: After the battle we realized we were making a mistake regarding the cataphracts (4Kn). Knights mounted 4 to a base (the real heavy hitters!) DO NOT PURSUE after winning a combat. The 3Kn do pursue, and this was an oversight on our part. Would it have made a difference playing it correctly in this battle? Hmmm... )


The End for the Romans! All along the line, the Seleucids all but surrounded
the enemy in several pockets along the line - using classic shock tactics.
 
With the next bound belonging to the Seleucids, a perfect lesson in shock tactics was in order. With the Romans reeling from their failed assault and holes opened all along their battle-line, the Seleucids were able to launch local flack attacks - piercing the enemy line and creating disaster for the Romans! The Romans would lose five more elements! What a grim fate indeed.


The Roman losses - seven in total! Not a good start at all for Rome.
At this point, the battle was a terrible loss for Rome. The first battle of the campaign was nothing short of a complete disaster. The Romans suffered badly by the gawds abandoning them - dice rolls were horrid for me once again! That, and I also feel I made a few errors in my deployment. Some troop types just are not worth risking due to the quick kill capability certain troops have. It definitely is worth paying attention to this fact. Of course, it would help if the dice rolled a little better to!

With this loss, the Seleucids earned +2vp for the win and a further +1vp for an overwhelming victory (suffering less than half the losses of the enemy_; the Romans gaining none of course.

Score
Seleucids: 3
Romans: 0

Observations and Aftermath: This was a pretty straight forward battle. Deploy and advance. The sudden disaster that struck my Romans had a lot to do with some poor rolling in the two(?) rounds of fighting. However, looking back on it I probably would have benefited from my usual tactic of having a second line supporting the first (although Blades and Spears don't gain any tactical factors for this). It does prevent breakthroughs like was seen in this battle. Of course this was a surprise to me and I didn't expect the Seleucid shock troops to be that successful. Next time I will not stretch my lines out so far against such enemy.

Before moving on to the next battle it was time to determine what troops come back into the ranks in time for the next battle (or what troops would be called up to reinforce the respective army). We handled this simply by allowing half (rounded up) of all lost elements to return for the next battle. However, which elements return is completely random, Since the Seleucids took no losses this phase was left to the Romans. As it turned out they would get four elements back.


The Romans mustering for the next battle. The four elements to the left returning after the great disaster of battle one.
After randomly choosing four lost elements to add back to the Roman army, the remainder went into the Reserve Box to be used later if I chose to consolidate after winning a battle - winning? was that possible at this point? Baaaah... of course! Who needs the gawds anyway! Onwards...

With that we set about deciding if the Seleucids would take the option to consolidate his forces. This would allow him to recover an additional lost element (of his choice) back into his army. Of course, having taken zero losses, he declined this option and decided to press the attack instead!

It should be noted that had the Seleucids taken any losses - and still won the battle - and decided to consolidate, the Romans would also have the option to either also consolidate in the same manner, or launch a counter-attack instead (see above). If he chose to counter-attack it would prevent the Seleucids from consolidating and gaining the extra element of his choice. In addition, the side winning a counter-attack battle forces the enemy to suffer a -1 vp (vp are never taken to negative however).

With the forces ready we were all set to set up the next battle.

Click here for Part Two of this campaign report.


(Note: the campaign rules we are using are basically in development yet. So in a manner, this campaign is a play-test as well. So don't be surprised if we alter some of the rules along the way during the campaign. For the time being they fill a need to play short two-player campaigns.)




Friday, March 6, 2015

DBA Campaign and Some Gauls on the Way!

This weekend we are planning a little mini-campaign of sorts using DBA. This will be a five battle mini-campaign using rules of our own creation (very simple ladder-style campaign). Of course I will be taking charge of my Romans once again squaring off against those nasty Seleucids with their elephants, chariots, and other silly-ness. Anyway, it should be fun. Haven't had much time for hobby activities as of late, but DBA is so easy and manageable - a campaign in an afternoon! Go figure. I'll be sure to post some pics and perhaps more write-ups as well. We shall see.



Started work on a new Gaul army for DBA 3.0. So far a nice mix of Essex and Old Glory all primed up, de-flashed, etc. Been putting this army off for years and thanks to DBA 3.0 I am finally getting around to completing it. This will be a nice army to add to my current mix - focusing on the conflicts of the early to mid-republic Rome.

Some of the Gauls primed and ready for painting.

Seleucids advance on the Romans!









Thursday, March 5, 2015

Experiment in cobble roads...

 
Simple grey felt marked with black felt marker. Didn't have a thin marker... which would have worked better. Regardless, I think it's a quick add to drab cloth/felt. Perhaps some "tamping is in order to tone down the contrast - kinda fade the stone shapes into the grey road. Experiments will continue... 
 
 
 
 
 

Wednesday, March 4, 2015

Enter the Feudal English!

Among other things I have managed to complete (well about 98% complete) a new Feudal English army for DBA 3.0. I like the new list and it should be a fun little army to field. Of course I will have to find a suitable opponent for these little guys. I actually have tons of Feudal English models I have painted over the years (for Impetvs, DBM, etc.) so re-basing is about the only real challenge at the moment. I am debating if I want to use some of these models for a Feudal French army, or even Germans or Crusader. Hmmm... so many choices really since they all looked generally the same. We shall see.


The bulk of my new Feudal English army for DBA.
Another possibility is remounting some of these models for skirmish games (like Lion Rampant). I have been considering this for some time actually. Just have to figure how I want to mount the horse mounted knights as I like to use round washers for my models (they have a nice weight to them). I never use 'square" bases for skirmish gaming; it just doesn't look right. Hell, I refuse to use s"squares" for modern games as well (like Panzer Grenadier or Battlegroup). It some how just doesn't look right with all those pointy corners to my bases ;) Anyway...


Some of the remounted models waiting for a good flocking!
Note Henry III with the royal standard  on the right!

I should also have another BatRep for DBA soon as well. Perhaps I will end up trying out these Feudal English with the new 3.0 rules. Either that or more action with the Romans and Seleucids.



Various "camp" bases and extras  for my feudal armies. Note the Norman
bowmen near the wagon!
 
I am also considering what new armies I want to add to the mix. First up is probably a Gaul army and a Carthaginian army. Again, we shall see. I have tons of models laying around to choose from. However, I would like some armies that fit in with my Polybians and Seleucids. So these two armies make perfect sense.



Monday, March 2, 2015

A Day with DBA: PART TWO!

Had another battle of DBA 3.0 on Sunday. Another fantastic game with lots of intensity. This one lasted a little longer than the previous battle as the battle raged back and forth late in the game.



The Romans once again await the oncoming Seleucids.

 Once again the Romans held firm and let the Seleucids make the first move. Not a bad idea really, as the Roman left was anchored on a (bad going) woods.

The Seleucids advanced their "shock" elephants and scythed chariot (center) separately from the pikes so as not to slow the advance. However, low pips resulted in a piecemeal advance regardless.



The Seleucid pikes and the Roman heavy infantry fought long along the
road, neither side gaining advantage till the end of the day.

 The Roman left clashed with the advancing pikes. This was a sea-saw battle with neither side gaining advantage till late in the battle.

The battle in the center was risky business for both sides. The Seleucids threw their elephant and scythed chariot into the Romans who managed to halt them (destroying the chariot). The Roman spears helped out a lot here. However, early on the elephants routed the Roman Aux. troops who were sent to slow them.



The Roman General committing to the battle to hold the center with his veterans.

Late in the battle the Romans were two elements down; the Seleucids down three (not including the scythed chariot). In the final bound the Seleucids made a mistake by breaking up their Pike elements to prevent the legionaries from flanking them. However this ended up with the piles losing an element! The Seleucids had no choice at this point but to try and take out two Roman elements to send the battle in to another bound (both sides would be at four elements lost if the Seleucids could pull that off). Throwing their elephants at the Roman light troops on the right , as well as their cataphracts (who could NOT break through the Roman center), proved of no avail. The battle ended in a Roman Victory! REVENGE for the previous battle lost.



The Roman General stands firm in the face of enemy Cataphracts!

Final loses were Romans THREE; Seleucids FOUR (FIVE including the scythed chariot). Great fun. A fast but intense test of wills!

I have to admit, we made a few mistakes with the rules this time around. Most of those were regarding getting my head wrapped around some of the new rules (like alignment, etc.). I will be ready next time :) Been a while since I have played a DBx game.


The end of the battle! The Romans held firm and withstood the Assault of the Seleucids.